How to play chess by netlinehost with video lecture

This is a description of the chess rules. I really enjoy the game and wanted to create my own graphic tutorial for it. I'm aware that there are other Chess Instructables, and I hope that mine will contribute to the developing chess community on Instructables.

How to play chess
How to play chess

I used pictures to try to explain as much as possible. Take a look at the pictures if the written instructions aren't clear. I illustrated the more complicated rules in a sequential order.

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Step 1: Setup, Turns, and Piece Removal

Setup, Turns, and Piece Removal


The board is set up in the manner illustrated. For both players, there should always be a white square on the closest right-hand side. Keep in mind that the queen must be on a square that is the same colour as her.


White is always the first to move, and the players take turns. Except when casting, players can only move one piece at a time (explained later).

Taking Bits and Pieces

When a player comes across an opponent in their route of movement, they take a piece. Only pawns take different actions than they do when they move (explained later). Players are unable to take or move their own pieces.

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Step 2: Move the Pawn

Movement of Pawns

Movement of Pawns

Pawns are only capable of moving forward. A pawn can move one or two spaces on its first move, but only one space on subsequent moves. To capture opponents, pawns move diagonally.

Promotion of Pawns:

A pawn gets promoted to a higher piece if it reaches the other side of the board (except king). The number of pawns that can be promoted is unlimited.

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Rook is the third step.


Rooks move in a straight path forward, backwards, and from side to side.

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Knight is the fourth step.


The only pieces that "leap" off the board are knights. They are not blocked, unlike other pieces, if there are pieces between them and their target square.

Consider the letter L to help you remember how a knight moves. Two spaces in a forward, backward, or side-to-side direction, and one space while turning right.

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Bishop is the fifth step.


Bishops can move in any direction in continuous diagonal lines.

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Queen is the sixth step.


The queen moves in straight and diagonal lines at all times. Forward, backward, and side-to-side motions are all possible.

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King is the seventh step.



The king can move one square at a time in any direction.

A king cannot advance to a square where the opponent is attacking.

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Step 8: Castling is a special move.

Castling is a special move.

Castling is a special move.

Castling is a special move.

The only move that permits two pieces to move at the same time is casting.

A king travels two spaces towards the rook it will castle with during castling, and the rook jumps to the opposite side. The king can castle on either side as long as the following conditions are met:

1. The king has remained stationary.

2. The king is out of control.

3. The king does not enter or exit check.

4. Between the king and the castling-side rook, there are no pieces.

5. The rook on the castling side has not moved.

It makes no difference:

A. If the king was previously in check but is now out of it.

B. If an opponent's piece can attack the rook before castling.

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Step 9: En Passant (Special Move)

En Passant is a special move.

En Passant is a special move.

En Passant is a special move.

En passant is a special move used by pawns attacking other pawns in chess. It only applies if your opponent moves a pawn two spaces and the pawn's destination square is adjacent to yours. By moving forward-diagonal to your pawn's attacked square, you can take the opposing piece.

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Step 10: Double-check everything.


When an opponent's piece is in a position to assault the king, the king is in check. A player must either move their king out of check, block the check, or capture the assaulting piece if their king is in check.

A player's king cannot be moved into check.

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Checkmate is the eleventh step.


The only way to win the game is to "checkmate" your opponent's king.

If the opponent's piece that has the king in check cannot be captured, the check cannot be repelled, and the king cannot move to a square that is not under attack, the king is in checkmate.

The white queen holds the black king in check in the illustration, and the queen can assault any position where the king can move. Because the queen is being protected by the knight, the king cannot seize her. The queen cannot be stopped by the black bishop. This is a checkmate situation.

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Stalemate is the 12th step.


A "Stalemate" is simply a tie. It's reached when a player can't make any lawful moves.

It's white's turn in this illustration. All of the areas around the monarch are under attack, but the king is unchecked and so unable to move. The pawn, the only other white piece, is blocked by the king. The game is a standstill because movement is impossible.

White would have to move if it had another piece on the board that wasn't blocked. The game would continue to be played.

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Basic Strategy (Step 13)

Chess is a highly complex strategic game, and it's difficult to cover all of the conceivable strategies for victory. However, I wanted to give a few suggestions for the new player that will perhaps help them win.

Value of each piece:

Obviously, you want to keep your pieces safe from capture, but knowing which ones are the strongest can help you determine which one to save if you have to pick between two. Wikipedia has an excellent description of piece value.

The Queen: The Most Valuable = The Strongest


Bishops and Knights

Weakest = Least Valuable Pawn

On the value scale, the bishop and the knight are often considered equal, however many people (including me) believe the bishop has a little advantage over the knight.

As they get closer to promotion, pawns become more valuable.

Promotion of Pawns:

Although a pawn can be promoted to a variety of pieces, the queen is nearly always the best option.

Control of the Board:

Remember to glance at the board when constructing defences to see how strong you are in particular regions. If you notice an attack approaching, try to keep power divided pretty equally and bring pieces over to increase strength.

Allowing any of your pieces to become cut off from your main army is a bad strategy when attacking. When making an attack, I find it useful to have a support piece in mind. When two or more pieces are used together, the result is almost always better than when one piece is used alone.

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Step 14: Have fun!

Play now!

So now you know the fundamentals. Get a board and start playing! Is there no one around?

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